andrew trabbold
andrew trabbold
senior material artist People Can Fly , illustrator
Atlanta, Georgia, United States

Summary

Work history:

Hi Rez Studios
09/15 – present

Smite - environment artist (current) - My tasks include building props, creating ground textures and building architecture using unreal 3.

Paladins - texture artist - I was the primary terrain texture artist on Paladins, creating tileables and some props for various levels using unreal 3.

Rogue Company - environment/concept artist- I worked on the environment team until moved to the character team to help with concepts. While on this team I gained experience on the unreal 4 engine.

Carbine Studios
08/10 – 06/14

Wildstar -senior Texture Artist - I was the primary texture artist on the Wildstar MMO. My duties included creating terrain textures, clutter (plants, weeds, etc), concepting and building props.

Red 5 Studios
08/07 – 02/10

Firefall - Senior Artist, Concept artist - I was a texture artist on Firefall initially, then moved to concept to work on weapons.

Raven Software
08/99 - 05/07

Marvel: Ultimate Alliance - Senior 2d Artist
Quake 4 - 2d Artist
Star Wars: Jedi Knight: Jedi Academy- 2d Artist
Soldier of Fortune II: Double Helix - 2d Artist
Star Wars: Jedi Knight II: Jedi Outcast - 2d Artist
Star Trek: Voyager: Elite Force Expansion- 2d Artist
Star Trek: Voyager: Elite Force - 2d Artist

Relevant skills:
Clip Studio, Photoshop, Substance Designer, 3DSMax, ZBrush

Skills

IllustrationTexturingPBR Texturing

Software proficiency

Manga Studio
Manga Studio
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush